Current Projects
Entire team:
- Transregional Game Studies, Folk Worlds and Folk Mechanic
- De Gruyter Handbook of Language and Digital Culture (ed. Astrid Ensslin and Carmen Lee, University of Hong Kong) – under contract
- Bodies in Digital Media
- Writing New Bodies / Body Worlds: digital-born body image bibliotherapy and (re-) fictionalizing body image (SSHRC-funded)
- Translating the Voices story app into German (Simone Blessing and Christine Wilks)
- Menstruation / Menopause Tracking Apps, Bodies & Identities (Marsden/NZ funded)
- Writing New Bodies / Body Worlds: digital-born body image bibliotherapy and (re-) fictionalizing body image (SSHRC-funded)
- New Perspectives on Literary Gaming
- Richter / Aksay / Schönberg / Scuderi / Ensslin: Literary Gaming Refigured: A Ren’Py Presentation for the ELO conference 2024
- Download-Link PC-Version (~70Mb)
- Download-Link MAC-Version (~70Mb)
- Aksay / Blessing / Ensslin / Richter / Schönberg (forthc.) “Zur Konstruktion des ‘Bookish Players’ in Pentiment“, in A. Brandenburg, L. Haasis and A. van Beek (eds) “Zeitenwende: Interdisziplinäre Zugänge zum Spiel Pentiment“, Mittelalterblog.
- Richter / Aksay / Schönberg / Scuderi / Ensslin: Literary Gaming Refigured: A Ren’Py Presentation for the ELO conference 2024
- AI and Digital-born Fiction (Ensslin & Nelson, forthcoming in Liveley & Slocombe)
- Empirical reader research on VR fiction and “distance design” for critical empathy studies, memory spaces and medial reading (Bell and Ensslin, ch.6 in Reading Digital Fiction, Ensslin & Bell in Lutostański, forthcoming; Ensslin & Ceuterick in DLA Marbacher Schriften, ed. Kinder & Çakir, forthcoming)
PhD projects:
- Death and Failure in Games: Existentialism and Social Action (Sebastian Richter)
- The Hard Core of Games – Narratological and Persuasive Potential in Reading Formal Game Elements (FS Schönberg)
- The Societal Implications of AI in the Cultural Industries (Edip Sönmez)